Set up visual studio for mac c#

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> copy opengl32.lib sfml-audio-d.lib sfml-graphics-d.lib sfml-main-d.lib sfml-network-d.lib sfml-system-d.lib sfml-window-d.lib and paste in Additional Dependencies wizard's upper-most text box > click OK. In Linker drop-down menu select Input > in beside menu select the first one, Additional Dependencies > click the down arrow at the end of the field > Edit. Copy C:\GL\SFMLsrc\build\lib\Debug > in 'Additional Library Directories' wizard, click the first icon > paste.

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Double click Linker > click General > Additional Library Directories > click the down arrow at the end of the field > click Click C/C++ > General > In beside menu select the first one, Additional Include Directories > click the down arrow at the end of the field > click. In Platform entry select 圆4 > click Configuration Manager. In Solution Explorer wizard, right click Project's name that is SFMLsrc-0 > select Properties.